Pokemon Tcg Client

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Any of my search term words; All of my search term words; Find results in. Content titles and body; Content titles only. By THE POKEMON COMPANY INTERNATIONAL, INC. Online version of the Pokemon Trading Card Game. Guest Mode allows you to get a taste of the excitement in store. Log in to the game with your free. Component Minimum Requirements Recommended Specifications; Operating System: Windows 7 SP2+ Windows 7 SP2+ Processor: Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better.

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This article is about the TCG mechanic. For Pokémon Trading Figure Game equivalent, see Special Conditions (TFG).

A Special Condition (Japanese: 特殊状態Special Condition) is a result that some attacks have in the Pokémon Trading Card Game. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack which has a chance of causing Paralysis. They are the equivalent of the status conditions in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralyzed and Poisoned. Unlike status conditions in the video games, Special Conditions are not necessarily mutually exclusive due to the Poisoned and Burned Special Conditions being recognized by the placing of a marker (known as status counters) on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.

Special Conditions only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as Double Full Heal). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.

Asleep

If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon 'wakes up' and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still Asleep.

Burned

The Burned Special Condition is the newest Special Condition, officially recognized in 2002 upon the release of the Expedition Base Set. The Burned Special Condition is similar to the Poisoned Special Condition. A rule change in 2016 taking effect with the release of Sun & Moon altered the procedure for a burn.[1] The Burned Special Condition is derived from Neo Genesis, in which Quilava's Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.

Prior to Sun & Moon, once a Pokémon is Burned, a Burn marker is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., Volcarona's Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.

With the release of Sun & Moon, once a Pokémon is Burned, two damage counters are placed on it between turns as long as it is Burned. After the damage is added, the player with the Burned Pokémon must flip a coin: on a heads, the afflicted Pokémon is cured, while on a tails, it remains Burned.

Confused

The Confused Special Condition is one of the most commonly seen conditions, alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).

The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. Battle net linux. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.

Paralyzed

If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise).

Poisoned

The Poisoned Special Condition is one of the most commonly seen conditions, alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon between turns, although some cards can increase the number of counters placed.

References

  1. 「ポケモンカードゲーム サン&ムーン」のルールおよびレギュレーションの変更について | ポケモンカードゲーム公式ホームページ (Japanese)


This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.
Retrieved from 'https://bulbapedia.bulbagarden.net/w/index.php?title=Special_Conditions_(TCG)&oldid=3265678'

Pixelmon TCG (Pixelmon Trading Card Game) is a Pixelmon sidemod that brings the Pokémon Trading Card Game to Pixelmon, with cards, booster packs, and computer-mediated game boards.

Installation

Pixelmon TCG is currently in open beta testing, and is compatible with Pixelmon version 4.3.0. It is not yet compatible with Pixelmon version 5.0.0. The mod must be installed both server-side and client-side to be used.

Pokemon Tcg Client Builder

The server-side version of Pixelmon TCG is currently restricted to select servers. You cannot use the client-side version to run a server with the mod, including the singleplayer Open to LAN function.

Client

Contents

Pokemon Tcg For Windows 10

  • 1Installation
    • 2.1Getting started

      Overview

      Pixelmon TCG adds various items and blocks to the game in order to facilitate the collecting of, trading of, and playing of the Pokémon TCG within Pixelmon.

      Upon first joining a server, a player will not have any Pixelmon TCG cards yet. In order to get started, booster packs can be bought with PokéDollars from a shopkeeper within a town. Alternatively, a camera can be used to take photos, which can then be printed into cards using blank cards and a printer.

      After acquiring a photo of a Pokémon, a printer is needed to make the photo into a card.



      After obtaining a printer, blank cards can be combined with photos to create Pixelmon TCG cards. There are different types of blank cards depending on the energy type and rarity of the card.

      Putting a blank card and a photo into a printer will produce a card of the Pokémon depicted in the photo. A blank card can also be placed in a printer without a photo, creating an energy card.

      A card can only be created if its energy type, rarity, and Pokemon match an existing card in a supported set of TCG cards; at the moment, only cards in the Base Set and Jungle are supported.

      Cards can be stored in a Deck holder or a Card binder. Deck holders can hold a maximum of 60 cards and can be used in battle. Card binders can store a larger number of cards but cannot be used in battle. Both of them can be bought from a shopkeeper.

      Watching a Pixelmon TCG battle

      A battle can be started by using a PixelmonTCG BattleBox while holding a valid card deck (more details in the TCG official rulebook) which will be used in the battle.

      Battle rules are the same as in the official Pokémon Trading Card Game.

      Below are current limitations of TCG battles:

      • To stop an ongoing battle, the BattleBox must be destroyed, the server must be restarted, or both participants have to leave the server and rejoin.
      • The initial hand will be redrawn until there is a basic-stage Pokémon in the hand.
      • All cards and attacks in Base Set and Jungle are implemented. The current development status of each card/attack/ability can be followed here.

      Commands

      • /tcg help




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